From 22 – 24 May in Tivat, Montenegro was held an Interact
conference and hackathon which we – Inellipse took part
in. The event took place in the Museum of National
Heritage located at the famous Porto Montenegro. “The
Port” is one of the main supporters of the event organized
by Logate – software empowerment company from Montenegro.
The topic of both the conference and the hackathon was
gaming.
It was the 7th hackathon in a row for the organizers and
2nd for Inellipse as attendees. The team consisted of four
members: Katerina Kolevska (iOS Developer, me), Nikola
Brdaroski (Full Stack Developer), Igor Georgioski
(Frontend Developer) and Goce Bogoeski (Backend
Developer). Our team was in competition with 8 other teams
from Serbia, Bosnia, and Montenegro, while we were the
only team from Macedonia.
After we met the other teams we found out that most of
them are already professionals in developing games. So the
idea that we will just install Unity and make this cool 2d
or 3d animated game vanished.
We had to think straight and we had to think fast. We had
to see what we have in power and use the most out of
it.
At the conference before, the judges (all coming from the
gaming industry) were presenting their success stories.
One of the greatest pieces of advice was that to be
successful, you don’t have to make up something new, but
to take what’s already done, improve it and add a few new
features. We made sure to take advantage of it and that
was exactly what we did!
After a quick brainstorming, we decided to make this
application-like, text-based game with a “killer” story.
The game would be mobile because it’s the nowadays most
used platform to play on (and we have the most
experience). We found a popular text-based app, found its
cons, improved them, and added our mark to it.
The initial game idea was: the player is receiving
messages from somebody that is in big trouble on a boat,
and has to help them make life decisions. We figured out
the engine, made a plan of what needs to be done, and then
we had to write “The Story”.
At first, for the story, it took a big piece of paper, crayons, many scratches and a lot of creativity. After we thought we had it, we created an Excel sheet, which will make it easy to parse to a JSON file.
We made a React native app, which instantly gives us Android and iOS apps, scoring more points from the jury. In the end, we managed to put together a great story, appealing design, and a working game for 36 hours.
But we wouldn’t have concluded everything as wonderfully
if Igor didn’t have his exceptional presentation. He
managed to present the idea and the game in an
extraordinary way so everybody was intrigued.
The final outcome was a great success for the team and the
company because we were listed on 4th place. Of course, we
are more than satisfied competing on a field not so
familiar to us and among professionals.
We certainly got what we were looking for: a bunch of new
friends and important connections, some knowledge about
the gaming industry (maybe not that distant after all).
Thinking out of the box for a few days and exposing our
creativity was so refreshing for us.
Enjoy the photo gallery until the next hackathon we attend
😉